wsdwanoajoi

CN
On FACEIT since 2020 68 matches tracked 15 matches in 30 days
Last updated:

How does wsdwanoajoi play?

Rating 1.02 (from 48 matches) K/R 0.69 ADR 73.1 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 10%−1 pp better than 54%
K/D 1.13+0.09 better than 79%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 6x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 62%−9 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.23, Win rate +5 pp
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.07, ADR −10.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.67 (at the start 0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
30 matches · 53% wins
Between 0:00 and 6:00 −25 ELO, win rate 55%

wsdwanoajoi loses the most ELO in match 1 of the day: −25 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 1.65 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
70% better than 97%
0.65 better than 10%
68.0 better than 3%
1.03 better than 48%
59% of 63 duels better than 87%
33% of 12 situations better than 34%
Ancient16
50% better than 38%
0.75 better than 53%
78.3 better than 32%
1.04-
54% of 68 duels better than 62%
45% of 11 situations better than 68%
Anubis12
58% -
0.68 -
74.0 -
1.01-
53% of 34 duels -
25% of 12 situations -
Dust 212
50% -
0.70 -
76.1 -
0.93-
58% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wsdwanoajoi plays

Across 68 matches wsdwanoajoi averages K/R 0.69 and ADR 73.1; the rating across the 48 rated matches is 1.02. Biggest strength: Rounds with a death at only 62%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.0 kills per match, 56% of them headshots. The strongest map is Mirage with a 70% win rate in 27 matches. In 19 of 48 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. wsdwanoajoi loses the most ELO in match 1 of the day (−25 ELO, win rate 53%). Things go best in match 2 of the day (±0 ELO, win rate 70%). Improved over the last three months: Rating +0.23, Win rate +5 pp. Got weaker: K/R −0.07, ADR −10.6. Unchanged in recent months: Headshots at 56%. Last 30 days: 15 matches, win rate 53%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.