wsad-

Poland
On FACEIT since 2016 372 matches tracked 176 matches in 30 days
ELO ▲ 249
3,133
30-day peak: 3,133
Rank EU ▲ 3,269 places
#4,512
PL #228 in PL
30 days · prev. #7,781 · best #4,512
Last updated:

How does wsad- play?

Rating 1.07 K/R 0.77 ADR 84.5 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 372 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 6 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.11, ADR +11.4, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −438

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.68). Slightly above the average (0.75).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −121 ELO, win rate 42%
On Wednesdays +33 ELO, win rate 43%

wsad- loses the most ELO on Nuke: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 3.07 · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
51% better than 33%
0.76 right on the average
82.6 better than 51%
1.05 better than 44%
52% of 683 duels better than 46%
35% of 75 situations better than 38%
Anubis78
47% better than 23%
0.78 better than 62%
83.7 better than 60%
1.06 right on the average
55% of 351 duels better than 64%
30% of 43 situations better than 30%
Ancient75
55% better than 47%
0.78 better than 61%
85.3 better than 65%
1.08 better than 56%
55% of 342 duels better than 65%
38% of 40 situations right on the average
Cache32
50% better than 23%
0.80 right on the average
88.9 better than 68%
1.12 right on the average
55% of 163 duels better than 47%
56% of 18 situations better than 82%
Nuke29
45% better than 14%
0.79 better than 61%
89.1 better than 77%
1.08 right on the average
53% of 163 duels right on the average
38% of 16 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How wsad- plays

Across 372 matches wsad- averages K/R 0.77, ADR 84.5 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 62% headshots. The strongest map is Ancient with a 55% win rate in 75 matches. In 159 of 372 matches the rating was 1.10 or higher (43%), in 136 it was below 0.90. In 277 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. wsad- loses the most ELO on Nuke (−56 ELO, win rate 45%). Things go best on Mirage (+318 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +67 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +11.4, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −438. Last 30 days: 176 matches, win rate 53%, net ELO +332.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.