wrest22rus

Russia
66 matches tracked
Last updated:

How does wrest22rus play?

K/R 0.70 ADR 81.7 from 66 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 7% no comparison
K/D 0.94−0.09 better than 15%
Pistol kills per match 2.9
Knife kills 3 in 66 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.4% no comparison
Rounds with 3K 4.9% no comparison
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 2x 4K, 1 ace in 14 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 5.5 no comparison
Enemies flashed per round 0.37 no comparison
Rounds with a death 75%+3.0 pp better than 10%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.00.

Patterns

From the last 66 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 28 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 42%
0.69 better than 24%
81.6 better than 54%
-
55% of 62 duels better than 70%
0% of 6 situations better than 1%
Dust 216
44% better than 21%
0.66 better than 13%
79.0 better than 41%
-
25% of 8 duels better than 1%
50% of 2 situations better than 81%
Nuke8
50% –
0.78 –
84.4 –
-
59% of 29 duels –
0% of 1 situations –
Anubis7
43% –
0.52 –
68.9 –
-
-
-
Ancient4
75% –
0.84 –
84.3 –
-
63% of 19 duels –
100% of 1 situations –
Cache4
50% –
0.95 –
109.4 –
-
54% of 24 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How wrest22rus plays

Most room to improve: Rounds with a death at 75%. That is better than only 10% of players on level 10. On average 15.2 kills per match, 49% of them headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 14 matches with detailed stats: 2 4Ks and 1 aces. Things go best on Mirage (+46 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.