woodyz

TL
255 matches tracked 41 matches in 30 days
ELO ▼ 60
2,251
30-day peak: 2,327
Rank SEA ▼ 862 places
#2,622
TL #1 in TL
30 days · prev. #1,760 · best #1,716
Last updated:

How does woodyz play?

Rating 0.91 K/R 0.64 ADR 70.8 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.90−0.10 · Ø 1.00 better than 7%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 5%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 8%
4Ks and aces 20x 4K, 0 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 54%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +127
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 70.3, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
69 matches · 46% win rate
In match 3 of the day −76 ELO
37 matches · 43% win rate
On Thursdays −95 ELO, win rate 36%

woodyz loses the most ELO on Dust 2: −102 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 46%
0.69 better than 25%
75.1 better than 21%
0.97 better than 27%
53% of 215 duels better than 60%
36% of 39 situations better than 41%
Dust 269
46% better than 31%
0.64 better than 10%
71.3 better than 9%
0.91 better than 12%
42% of 156 duels better than 9%
37% of 30 situations better than 46%
Ancient46
48% better than 36%
0.61 better than 2%
68.4 better than 2%
0.85 better than 3%
45% of 110 duels better than 17%
29% of 21 situations better than 25%
Anubis29
48% better than 36%
0.60 better than 2%
66.8 better than 1%
0.85 better than 3%
51% of 69 duels better than 46%
47% of 15 situations better than 71%
Inferno21
71% better than 94%
0.67 better than 17%
68.3 better than 3%
0.95 better than 17%
57% of 47 duels better than 71%
50% of 8 situations better than 79%
Cache5
60% -
0.45 -
56.3 -
0.67-
67% of 6 duels -
-
Nuke5
60% -
0.58 -
68.9 -
0.85-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How woodyz plays

Across 255 matches woodyz averages K/R 0.64, ADR 70.8 and a rating of 0.91. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 49% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 60 of 255 matches the rating was 1.10 or higher (24%), in 120 it was below 0.90. In 192 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. woodyz loses the most ELO on Dust 2 (−102 ELO, win rate 46%). Things go best on Inferno (+75 ELO, win rate 71%). Match no. 1 of the day goes best: 56% win rate, −76 ELO. Improved over the last three months: Headshots +2 pp, ELO +127. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 70.3, Win rate at 51%. Last 30 days: 41 matches, win rate 56%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.