wonderrr

Germany
112 matches tracked 12 matches in 30 days
Last updated:

How does wonderrr play?

Rating 1.00 K/R 0.72 ADR 77.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 12%−8 pp · Ø 20% better than 4%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 11%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 1%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 44%
▼ Got worse
K/R −0.12, Rating −0.14, ADR −12.3, Headshots −2 pp, ELO −164

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −126 ELO
24 matches · 42% win rate
In match 2 of the day +90 ELO
21 matches · 38% win rate
On Saturdays −49 ELO, win rate 36%

wonderrr loses the most ELO on Anubis: −126 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
39% better than 12%
0.76 better than 58%
82.3 better than 54%
1.04 better than 54%
48% of 111 duels better than 31%
23% of 26 situations better than 16%
Anubis24
42% better than 18%
0.63 better than 6%
69.6 better than 4%
0.89 better than 7%
48% of 91 duels better than 28%
21% of 14 situations better than 11%
Inferno20
55% better than 52%
0.72 better than 39%
73.7 better than 13%
1.04 better than 43%
46% of 76 duels better than 14%
43% of 14 situations better than 62%
Cache17
53% -
0.77 -
82.3 -
1.08-
56% of 63 duels -
20% of 10 situations -
Nuke8
38% -
0.71 -
75.8 -
0.95-
59% of 27 duels -
40% of 5 situations -
Overpass4
75% -
0.72 -
74.6 -
1.06-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wonderrr plays

Across 112 matches wonderrr averages K/R 0.72, ADR 77.0 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Inferno with a 55% win rate in 20 matches. In 40 of 112 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. wonderrr loses the most ELO on Anubis (−126 ELO, win rate 42%). Things go best on Inferno (+111 ELO, win rate 55%). Match no. 1 of the day goes best: 50% win rate, +62 ELO. Got weaker: K/R −0.12, Rating −0.14, ADR −12.3, Headshots −2 pp, ELO −164. Unchanged in recent months: Win rate at 44%. Last 30 days: 12 matches, win rate 17%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.