wintercore

AX
61 matches tracked
Last updated:

How does wintercore play?

Rating 1.11 (from 40 matches) K/R 0.79 ADR 84.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 70%
K/D 1.14+0.14 · Ø 1.00 better than 85%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 80%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wintercore is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 61 before.

Kills per round (K/R)

0.82
JunJulAugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −25 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 79%
0.81 better than 81%
87.1 better than 79%
1.18-
42% of 36 duels better than 10%
40% of 10 situations better than 57%
Ancient14
57% -
0.80 -
88.4 -
1.13-
55% of 38 duels -
56% of 9 situations -
Anubis13
31% -
0.75 -
82.7 -
1.04-
52% of 46 duels -
36% of 11 situations -
Dust 26
83% -
0.83 -
89.7 -
1.19-
62% of 13 duels -
-
Nuke6
67% -
0.78 -
76.9 -
1.09-
36% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wintercore plays

Across 61 matches wintercore averages K/R 0.79 and ADR 84.9; the rating across the 40 rated matches is 1.11. Biggest strength: K/D at 1.14, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 20 of 40 matches the rating was 1.10 or higher (50%), in 12 it was below 0.90. Things go best in match 1 of the day (±0 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.