windsmoked

Russia
65 matches tracked 10 matches in 30 days
Last updated:

How does windsmoked play?

Rating 1.08 (from 25 matches) K/R 0.88 ADR 95.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 24%
Player type
Deals serious damage
More damage per round than the level 8 average. Rarely on the AWP.
DamageRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 19%
Opening duels won 60%+10 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 40%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 43%
AWP share of kills 3%−7 pp better than 18%
K/D 1.28+0.28 better than 99%
Pistol kills per match 2.9
Knife kills 2 in 65 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.7%+4.6 pp better than 99%
Rounds with 3K 3.6%−0.3 pp better than 36%
MVPs per match 3.0+0.8 better than 97%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.31+0.03 better than 60%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +7 pp, ELO +226
= Stayed the same
Rating at 1.08
▼ Got worse
K/R −0.14, ADR −8.2, Win rate −17 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.78 (at the start 0.92).

Patterns

From the last 65 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
23 matches · 48% wins

windsmoked loses the most ELO in match 1 of the day: +25 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 38%
0.86 better than 94%
96.1 better than 98%
1.12-
65% of 23 duels better than 98%
43% of 7 situations better than 66%
Dust 214
43% -
0.82 -
91.5 -
0.99-
46% of 48 duels -
20% of 10 situations -
Ancient11
73% -
0.89 -
95.8 -
1.33-
44% of 27 duels -
20% of 5 situations -
Nuke11
73% -
1.07 -
107.8 -
1.51-
75% of 8 duels -
100% of 2 situations -
Anubis10
50% -
0.80 -
88.9 -
0.93-
75% of 32 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How windsmoked plays

Across 65 matches windsmoked averages K/R 0.88 and ADR 95.7; the rating across the 25 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 95.7. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 19% of players on level 8. On average 19.1 kills per match, 46% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 13 of 25 matches the rating was 1.10 or higher (52%), in 8 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: July 2026 at 1.12. windsmoked loses the most ELO in match 1 of the day (+25 ELO, win rate 48%). Improved over the last three months: Headshots +7 pp, ELO +226. Got weaker: K/R −0.14, ADR −8.2, Win rate −17 pp. Unchanged in recent months: Rating at 1.08. Last 30 days: 10 matches, win rate 50%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.