wilson58

Germany
On FACEIT since 2023 145 matches tracked 23 matches in 30 days
Last updated:

How does wilson58 play?

Rating 0.86 (from 125 matches) K/R 0.63 ADR 75.0 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 36%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

wilson58 gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.86 kills per death. 0.18 below the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 9%−2 pp better than 50%
K/D 0.86−0.18 better than 2%
Pistol kills per match 2.1
Knife kills 1 in 145 matches

Impact

Weakness
Damage and big rounds

wilson58 gets exactly 3 kills in 2.8 of 100 rounds. 1.3 percentage points below the level 10 average (4.1%).

2K rounds 11.8%−1.6 pp better than 11%
3K rounds 2.8%−1.3 pp better than 5%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 10x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.61 enemies flashed per round (61 per 100 rounds). 0.31 above the level 10 average (0.30).

Utility hit rate 35%0 pp on par
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.61+0.31 better than 98%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +9 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.06, ADR −5.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.69). 0.11 below the level 10 average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
27 matches · 41% win rate
From match 5 of the day −61 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −52 ELO, win rate 42%
On Sundays +30 ELO, win rate 40%

wilson58 loses the most ELO on Dust 2: −72 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 1.57 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
35% better than 4%
0.56 better than 1%
67.0 better than 2%
0.77 better than 1%
41% of 118 duels better than 6%
30% of 20 situations better than 25%
Dust 227
41% better than 15%
0.68 better than 21%
79.3 better than 41%
0.94 better than 18%
57% of 143 duels better than 80%
14% of 14 situations better than 4%
Ancient24
58% better than 66%
0.62 better than 4%
74.6 better than 15%
0.83 better than 2%
46% of 122 duels better than 20%
46% of 13 situations better than 70%
Cache17
47% -
0.60 -
70.8 -
0.84-
37% of 52 duels -
42% of 12 situations -
Anubis15
73% better than 96%
0.72 better than 38%
84.6 better than 70%
0.93-
43% of 58 duels better than 9%
67% of 9 situations better than 97%
Nuke14
71% -
0.66 -
76.8 -
0.87-
47% of 36 duels -
44% of 9 situations -
Inferno12
42% -
0.69 -
80.8 -
0.93-
45% of 53 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wilson58 plays

Across 145 matches wilson58 averages K/R 0.63 and ADR 75.0; the rating across the 125 rated matches is 0.86. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 players. Most room to improve: Rating at 0.86, better than only 1% of level 10 players. Averages 14.2 kills per match with 51% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 23 of 125 matches the rating was 1.10 or higher (18%), in 77 it was below 0.90. In 125 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. wilson58 loses the most ELO on Dust 2 (−72 ELO, win rate 41%). Things go best on Ancient (+25 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.06, ADR −5.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 23 matches, win rate 65%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.