willtk

AU
76 matches tracked
Last updated:

How does willtk play?

Rating 0.95 (from 17 matches) K/R 0.76 ADR 79.6 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 35%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 51%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 22%−17 pp better than 2%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 7%−4 pp better than 41%
K/D 1.03+0.03 better than 57%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 55%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 14x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 4.1−0.2 better than 49%
Enemies flashed per round 0.280.00 level
Rounds with a death 74%+2 pp better than 28%

Patterns

From the last 76 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 64%
0.77 better than 69%
79.5 better than 48%
1.04-
52% of 124 duels better than 59%
24% of 17 situations better than 14%
Dust 219
32% better than 4%
0.71 better than 38%
76.5 better than 29%
0.81-
45% of 86 duels better than 21%
33% of 6 situations better than 38%
Cache9
56% -
0.79 -
84.0 -
1.13-
57% of 44 duels -
0% of 2 situations -
Anubis7
57% -
0.81 -
90.5 -
0.93-
53% of 59 duels -
0% of 6 situations -
Ancient5
0% -
0.80 -
78.2 -
0.92-
65% of 26 duels -
20% of 5 situations -
Inferno5
60% -
0.69 -
73.7 -
-
28% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How willtk plays

Across 76 matches willtk averages K/R 0.76 and ADR 79.6; the rating across the 17 rated matches is 0.95. Biggest strength: Headshot rate at 56%. That is better than 88% of players on level 9. Most room to improve: Clutch 1v1 won at 22%. That is better than only 2% of players on level 9. On average 17.7 kills per match, 56% of them headshots. The strongest map is Mirage with a 54% win rate in 28 matches. In 5 of 17 matches the rating was 1.10 or higher (29%), in 8 it was below 0.90. In 71 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. Things go best on Mirage (+46 ELO, win rate 54%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.