widoSS-

CL
221 matches tracked 44 matches in 30 days
ELO ▼ 124
2,050
30-day peak: 2,260
Rank SA ▼ 1,749 places
#5,533
CL #169 in CL
30 days · prev. #3,784 · best #3,784
Last updated:

How does widoSS- play?

Rating 1.03 (from 199 matches) K/R 0.73 ADR 81.3 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.1
Knife kills 6 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 80.4, Win rate at 49%, ELO at 2,051
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
45 matches · 49% win rate
In match 4 of the day −95 ELO
33 matches · 24% win rate
Between 6:00 and 12:00 +22 ELO, win rate 43%
On Saturdays −42 ELO, win rate 42%

widoSS- loses the most ELO on Mirage: −100 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
49% better than 40%
0.75 better than 58%
84.1 better than 70%
1.06 better than 61%
57% of 368 duels better than 81%
43% of 63 situations better than 65%
Mirage45
49% better than 41%
0.68 better than 22%
74.9 better than 21%
0.95 better than 23%
41% of 165 duels better than 6%
38% of 24 situations right on the average
Nuke29
34% better than 4%
0.75 better than 45%
83.1 better than 57%
1.03 better than 46%
51% of 133 duels better than 44%
30% of 30 situations better than 26%
Inferno23
65% better than 82%
0.74 better than 55%
83.3 better than 67%
1.05 better than 57%
51% of 99 duels better than 46%
46% of 13 situations better than 71%
Ancient18
44% better than 24%
0.72 better than 38%
77.6 better than 31%
1.03 better than 52%
38% of 80 duels better than 3%
36% of 14 situations better than 46%
Anubis12
42% -
0.74 -
84.9 -
1.00-
57% of 46 duels -
0% of 8 situations -
Cache8
50% -
0.75 -
79.5 -
1.01-
54% of 39 duels -
29% of 7 situations -
Vertigo4
100% -
0.67 -
73.0 -
1.04-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How widoSS- plays

Across 221 matches widoSS- averages K/R 0.73 and ADR 81.3; the rating across the 199 rated matches is 1.03. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 71 of 199 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 159 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. widoSS- loses the most ELO on Mirage (−100 ELO, win rate 49%). Things go best from match 5 of the day (+27 ELO, win rate 55%). Match no. 2 of the day goes best: 72% win rate, −3 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 80.4, Win rate at 49%, ELO at 2,051. Last 30 days: 44 matches, win rate 50%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.