whyloovly

CI
23 matches tracked 23 matches in 30 days
Last updated:

How does whyloovly play?

Rating 0.92 K/R 0.68 ADR 78.6 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 23 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

whyloovly wins 48 of 100 opening duels. 3 percentage points below the level 9 average (51%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive

whyloovly wins 8 of 100 1v2s. 13 percentage points below the level 9 average (21%).

Clutch 1v1 won 45%+7 pp better than 84%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 kills per death. 0.09 below the level 9 average (1.01).

Headshot rate 43%−5 pp better than 21%
AWP share of kills 2%−8 pp better than 13%
K/D 0.92−0.09 better than 16%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

whyloovly gets exactly 2 kills in 10.4 of 100 rounds. 2.7 percentage points below the level 9 average (13.1%).

2K rounds 10.4%−2.7 pp better than 1%
3K rounds 3.6%−0.4 pp better than 33%
MVPs per match 1.9−0.3 better than 11%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.7 utility damage per round from HEs and mollies. 1.6 below the level 9 average (4.3).

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 2.7−1.6 better than 13%
Enemies flashed per round 0.29+0.01 better than 53%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether whyloovly is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

Soon this shows where whyloovly loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
40% -
0.57 -
72.5 -
0.72-
43% of 47 duels -
50% of 4 situations -
Dust 26
83% -
0.88 -
94.8 -
1.31-
67% of 21 duels -
0% of 3 situations -
Anubis4
25% -
0.58 -
66.2 -
0.78-
33% of 15 duels -
100% of 2 situations -
Ancient3
33% -
0.79 -
86.1 -
1.08-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whyloovly plays

Across 23 matches whyloovly averages K/R 0.68, ADR 78.6 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 9 players. Most room to improve: Rating at 0.92, better than only 13% of level 9 players. Averages 14.7 kills per match with 43% headshots. In 5 of 23 matches the rating was 1.10 or higher (22%), in 13 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 23 matches, win rate 48%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.