whtevrr

Czech Republic
26 matches tracked 26 matches in 30 days
Last updated:

How does whtevrr play?

Rating 0.89 K/R 0.63 ADR 73.8 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 5
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 35%
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

whtevrr wins 42 of 100 opening duels. 7 percentage points below the level 5 average (49%).

Rounds with first kill 7%−3 pp better than 12%
Opening duels won 42%−7 pp better than 7%

Clutch

Average
Last one alive

whtevrr wins 47 of 100 1v1s. 9 percentage points above the level 5 average (38%).

Clutch 1v1 won 47%+9 pp better than 92%
Clutch 1v2 won 14%−7 pp better than 13%
Clutch kills per match 1.7+0.1 better than 60%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.09 below the level 5 average (0.96).

Headshot rate 45%+1 pp better than 59%
AWP share of kills 6%−4 pp better than 33%
K/D 0.87−0.09 better than 16%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

whtevrr gets exactly 2 kills in 10.4 of 100 rounds. 2.3 percentage points below the level 5 average (12.7%).

2K rounds 10.4%−2.3 pp better than 6%
3K rounds 4.2%+0.5 pp better than 75%
MVPs per match 1.8−0.3 better than 16%
4Ks and aces 1x 4K, 0 aces in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.62 enemies flashed per round (62 per 100 rounds). 0.37 above the level 5 average (0.25).

Utility hit rate 42%+7 pp better than 88%
Utility damage per round 7.7+3.8 better than 96%
Enemies flashed per round 0.62+0.37 better than 98%
Deaths per round 72%−1 pp better than 66%

Progress

One value per month, dashed line is the level 5 average
Whether whtevrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 26 matches, all from the last 3 months.

Kills per round (K/R)

0.58
SepOct

Patterns

Soon this shows where whtevrr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 27 · Ancient
  3. Highest rating in a match: 1.72 · Ancient

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
60% -
0.65 -
78.1 -
0.90-
41% of 41 duels -
25% of 4 situations -
Dust 27
86% -
0.64 -
74.0 -
0.95-
36% of 28 duels -
67% of 6 situations -
Ancient3
33% -
0.80 -
87.7 -
1.10-
50% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whtevrr plays

Across 26 matches whtevrr averages K/R 0.63, ADR 73.8 and a rating of 0.89. Biggest strength: Utility damage per round at 7.7, better than 96% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 7% of level 5 players. Averages 14.4 kills per match with 45% headshots. In 4 of 26 matches the rating was 1.10 or higher (15%), in 15 it was below 0.90. In 26 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 26 matches, win rate 62%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.