whitert-

RO
228 matches tracked 38 matches in 30 days
Last updated:

How does whitert- play?

Rating 1.07 (from 155 matches) K/R 0.77 ADR 82.9 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.09+0.07 · Ø 1.02 better than 61%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so right on the average (13.2%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 7 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 2,567
▼ Got worse
K/R −0.08, ADR −5.7, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.73).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −81 ELO
42 matches · 50% win rate
On Fridays +15 ELO, win rate 39%

whitert- loses the most ELO in match 2 of the day: −81 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 72%
0.76 better than 55%
81.8 better than 52%
1.06 better than 56%
49% of 392 duels better than 34%
34% of 44 situations better than 37%
Dust 264
61% better than 80%
0.81 better than 77%
86.3 better than 73%
1.15 better than 79%
53% of 355 duels better than 56%
40% of 47 situations better than 54%
Anubis41
61% better than 78%
0.78 better than 65%
83.6 better than 62%
1.03 better than 43%
58% of 210 duels better than 80%
30% of 20 situations better than 30%
Ancient17
53% right on the average
0.71 better than 29%
79.2 better than 32%
0.95 better than 18%
48% of 113 duels better than 25%
14% of 7 situations better than 5%
Inferno13
62% -
0.73 -
77.4 -
1.06-
46% of 72 duels -
33% of 3 situations -
Cache11
45% -
0.75 -
81.1 -
1.03-
43% of 49 duels -
43% of 7 situations -
Nuke5
40% -
0.70 -
77.6 -
0.96-
64% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whitert- plays

Across 228 matches whitert- averages K/R 0.77 and ADR 82.9; the rating across the 155 rated matches is 1.07. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 62 of 155 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 159 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. whitert- loses the most ELO in match 2 of the day (−81 ELO, win rate 50%). Things go best on Mirage (+99 ELO, win rate 58%). Match no. 4 of the day goes best: 76% win rate, −38 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, ADR −5.7, Win rate −4 pp. Unchanged in recent months: ELO at 2,567. Last 30 days: 38 matches, win rate 58%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.