wentad0r

AF
63 matches tracked
Last updated:

How does wentad0r play?

Rating 0.81 (from 42 matches) K/R 0.62 ADR 66.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 7% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. Higher headshot rate than the level 7 average.
AWPerHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 22% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 27% no comparison
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 2.9
Knife kills 1 in 63 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.5% no comparison
3K rounds 1.9% no comparison
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 6.3 no comparison
Enemies flashed per round 0.83 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether wentad0r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 61 before.

Kills per round (K/R)

0.58
JunJulAugSepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.39 · Ancient
  3. Longest win streak: 13 wins in a row · Cache

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
60% better than 83%
0.61 better than 6%
65.1 better than 2%
0.91-
54% of 24 duels better than 69%
0% of 1 situations better than 1%
Mirage15
53% better than 63%
0.64 better than 13%
66.6 better than 3%
0.81-
39% of 44 duels better than 5%
56% of 9 situations better than 91%
Dust 210
50% -
0.53 -
59.0 -
0.67-
32% of 37 duels -
25% of 4 situations -
Nuke10
90% -
0.77 -
77.5 -
1.00-
45% of 29 duels -
33% of 3 situations -
Anubis5
60% -
0.52 -
61.5 -
0.69-
25% of 20 duels -
-
Cache4
25% -
0.67 -
60.0 -
0.84-
29% of 7 duels -
-
Overpass3
0% -
0.53 -
65.5 -
0.64-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wentad0r plays

Across 63 matches wentad0r averages K/R 0.62 and ADR 66.0; the rating across the 42 rated matches is 0.81. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Rating at 0.81, better than only 1% of level 7 players. Averages 13.7 kills per match with 55% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 5 of 42 matches the rating was 1.10 or higher (12%), in 25 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.