weentyyy

Russia
258 matches tracked 90 matches in 30 days
Last updated:

How does weentyyy play?

Rating 0.99 (from 208 matches) K/R 0.68 ADR 74.8 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.8
Knife kills 8 in 258 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 29x 4K, 7 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +11.8, Headshots +5 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.61). Just below the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
67 matches · 43% win rate
In match 4 of the day +3 ELO
33 matches · 36% win rate
Between 12:00 and 18:00 +27 ELO, win rate 41%
On Thursdays −2 ELO, win rate 42%

weentyyy loses the most ELO on Dust 2: −109 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 59%
0.72 better than 42%
76.5 better than 30%
1.04 better than 56%
54% of 356 duels better than 68%
30% of 43 situations better than 28%
Dust 267
43% better than 20%
0.64 better than 9%
71.5 better than 10%
0.92 better than 14%
47% of 291 duels better than 29%
44% of 34 situations better than 66%
Ancient39
64% better than 86%
0.71 better than 34%
76.8 better than 26%
1.02 better than 47%
49% of 142 duels better than 36%
41% of 29 situations better than 59%
Anubis32
47% better than 31%
0.70 better than 35%
78.3 better than 41%
1.00 better than 43%
54% of 124 duels better than 69%
50% of 14 situations better than 79%
Nuke22
36% better than 3%
0.65 better than 10%
71.6 better than 8%
0.93 better than 15%
50% of 82 duels better than 35%
43% of 14 situations better than 63%
Inferno3
33% -
0.73 -
75.4 -
1.01-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weentyyy plays

Across 258 matches weentyyy averages K/R 0.68 and ADR 74.8; the rating across the 208 rated matches is 0.99. Most room to improve: Damage per round (ADR) at 74.8, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 75 of 208 matches the rating was 1.10 or higher (36%), in 93 it was below 0.90. In 208 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: October 2026 at 1.05. weentyyy loses the most ELO on Dust 2 (−109 ELO, win rate 43%). Things go best on Mirage (+128 ELO, win rate 53%). Improved over the last three months: K/R +0.10, ADR +11.8, Headshots +5 pp, Win rate +7 pp. Last 30 days: 90 matches, win rate 42%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.