weS_

JP
129 matches tracked 63 matches in 30 days
Last updated:

How does weS_ play?

Rating 1.01 (from 108 matches) K/R 0.72 ADR 81.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.3
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 40%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 17x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 81%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +14 pp
= Stayed the same
K/R at 0.73, ADR at 80.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
23 matches · 26% win rate

weS_ loses the most ELO on Mirage: −34 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
62% better than 86%
0.77 better than 72%
84.8 better than 76%
1.08 better than 74%
51% of 155 duels better than 54%
44% of 25 situations better than 69%
Mirage23
26% better than 1%
0.70 better than 33%
78.7 better than 41%
0.93 better than 20%
57% of 74 duels better than 83%
20% of 10 situations better than 10%
Ancient18
56% better than 67%
0.75 better than 58%
82.7 better than 62%
1.05-
54% of 59 duels better than 65%
50% of 10 situations better than 81%
Anubis18
39% better than 15%
0.70 better than 32%
83.5 better than 65%
1.01 better than 45%
57% of 65 duels better than 83%
15% of 13 situations better than 7%
Inferno10
10% -
0.59 -
69.3 -
0.82-
51% of 41 duels -
0% of 4 situations -
Nuke10
30% -
0.67 -
77.2 -
0.96-
39% of 46 duels -
29% of 7 situations -
Cache3
67% -
0.73 -
81.8 -
1.00-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weS_ plays

Across 129 matches weS_ averages K/R 0.72 and ADR 81.4; the rating across the 108 rated matches is 1.01. Biggest strength: Utility damage per round at 5.6, better than 81% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 43 of 108 matches the rating was 1.10 or higher (40%), in 41 it was below 0.90. In 104 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. weS_ loses the most ELO on Mirage (−34 ELO, win rate 26%). Things go best on Dust 2 (+59 ELO, win rate 62%). From match no. 5 of the day on, things go best: 50% win rate. Improved over the last three months: Headshots +4 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.9. Last 30 days: 63 matches, win rate 46%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.