wbf

Netherlands
327 matches tracked 88 matches in 30 days
Last updated:

How does wbf play?

Rating 0.94 (from 283 matches) K/R 0.66 ADR 71.1 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.06 · Ø 1.00 better than 15%
Pistol kills per match 2.6
Knife kills 5 in 326 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 21%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 3 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +218
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.1, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.66. Clearly below the average (0.72).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
56 matches · 52% win rate
On Nuke −34 ELO
25 matches · 52% win rate
On Tuesdays −31 ELO, win rate 40%

wbf loses the most ELO on Ancient: −114 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.53 · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
53% better than 54%
0.65 better than 12%
70.6 better than 8%
0.94 better than 19%
48% of 242 duels better than 32%
30% of 47 situations better than 25%
Anubis64
55% better than 59%
0.68 better than 21%
72.6 better than 10%
0.98 better than 29%
54% of 239 duels better than 62%
48% of 27 situations better than 71%
Ancient56
52% right on the average
0.68 better than 19%
73.2 better than 10%
0.96 better than 25%
51% of 200 duels right on the average
42% of 19 situations better than 60%
Dust 249
41% better than 16%
0.63 better than 8%
70.2 better than 7%
0.91 better than 12%
46% of 169 duels better than 23%
47% of 19 situations better than 75%
Nuke25
52% better than 38%
0.69 better than 27%
69.4 better than 5%
0.98 better than 32%
46% of 70 duels better than 18%
20% of 20 situations better than 15%
Inferno18
50% better than 35%
0.59 better than 2%
69.1 better than 5%
0.80 better than 1%
49% of 57 duels better than 25%
22% of 9 situations better than 18%
Cache11
27% -
0.64 -
69.2 -
0.87-
44% of 32 duels -
50% of 6 situations -
Overpass4
25% -
0.65 -
64.4 -
0.68-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wbf plays

Across 326 matches wbf averages K/R 0.66 and ADR 71.1; the rating across the 283 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 71.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Anubis with a 55% win rate in 64 matches. In 84 of 283 matches the rating was 1.10 or higher (30%), in 139 it was below 0.90. In 235 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. wbf loses the most ELO on Ancient (−114 ELO, win rate 52%). Things go best on Mirage (+2 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, −5 ELO. Improved over the last three months: Win rate +9 pp, ELO +218. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.1, Headshots at 51%. Last 30 days: 88 matches, win rate 48%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.