waver

Sweden
226 matches tracked 35 matches in 30 days
Last updated:

How does waver play?

Rating 0.96 K/R 0.69 ADR 76.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 40%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.96−0.06 · Ø 1.02 better than 23%
Pistol kills per match 3.0
Knife kills 1 in 226 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 26x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +8.4
= Stayed the same
Headshots at 51%, Win rate at 52%
▼ Got worse
ELO −242

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.60). Just below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
46 matches · 41% win rate
On Cache −48 ELO
46 matches · 50% win rate
Between 12:00 and 18:00 +22 ELO, win rate 46%
On Mondays −63 ELO, win rate 33%

waver loses the most ELO in match 2 of the day: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 36%
0.71 better than 34%
78.7 better than 37%
0.99 better than 33%
54% of 239 duels better than 65%
31% of 32 situations better than 31%
Cache46
50% -
0.69 -
75.3 -
0.95-
54% of 197 duels -
47% of 19 situations -
Mirage31
45% better than 25%
0.66 better than 15%
73.2 better than 16%
0.91 better than 12%
44% of 171 duels better than 15%
38% of 13 situations better than 47%
Anubis27
59% better than 72%
0.69 better than 24%
75.3 better than 19%
0.99 better than 33%
52% of 137 duels better than 57%
40% of 15 situations better than 54%
Inferno27
67% better than 87%
0.69 better than 22%
77.0 better than 26%
0.99 better than 23%
49% of 136 duels better than 33%
10% of 10 situations better than 2%
Ancient23
39% better than 12%
0.69 better than 23%
74.5 better than 17%
0.93 better than 16%
57% of 105 duels better than 78%
0% of 7 situations better than 1%
Nuke14
57% -
0.72 -
76.3 -
0.99-
52% of 58 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waver plays

Across 226 matches waver averages K/R 0.69, ADR 76.1 and a rating of 0.96. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 76 of 226 matches the rating was 1.10 or higher (34%), in 96 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. waver loses the most ELO in match 2 of the day (−60 ELO, win rate 41%). Things go best in match 4 of the day (+64 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +64 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +8.4. Got weaker: ELO −242. Unchanged in recent months: Headshots at 51%, Win rate at 52%. Last 30 days: 35 matches, win rate 60%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.