war666-
How does war666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14.
Damage per round (ADR)
Best month: September 2026 with 87.0. Last 3 months: 86.4 (at the start 79.5).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 55%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 55%).
Best month: September 2026 with 2,116. Last 3 months: 1,991 (at the start 1,909).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.46 · Dust 2
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How war666- plays
Across 117 matches war666- averages K/R 0.80 and ADR 85.1; the rating across the 74 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 9. Most room to improve: Utility damage per round at 2.2. That is better than only 6% of players on level 9. On average 17.7 kills per match, 53% of them headshots. The strongest map is Mirage with a 72% win rate in 32 matches. In 38 of 74 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 86 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Things go best from match 5 of the day (+107 ELO, win rate 67%). Improved over the last three months: K/R +0.13, ADR +6.9, ELO +82. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 49 matches, win rate 55%, ELO balance +190.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.