walakdeek

Russia
173 matches tracked 25 matches in 30 days
Last updated:

How does walakdeek play?

Rating 1.05 K/R 0.77 ADR 87.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 173 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 4%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 3.3
Knife kills 8 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 43%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 41x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +445
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 87.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
51 matches · 39% win rate
On Dust 2 −28 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Fridays +14 ELO, win rate 39%

walakdeek loses the most ELO on Mirage: −68 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
39% better than 12%
0.78 better than 73%
88.0 better than 85%
1.05 better than 63%
50% of 321 duels better than 45%
30% of 27 situations better than 28%
Dust 234
47% better than 36%
0.72 right on the average
83.0 better than 67%
0.97 better than 34%
50% of 241 duels right on the average
37% of 19 situations better than 48%
Anubis33
70% better than 94%
0.83 better than 86%
94.1 better than 97%
1.16 better than 86%
59% of 205 duels better than 88%
29% of 17 situations better than 29%
Ancient29
48% better than 38%
0.78 better than 73%
84.9 better than 73%
1.06 better than 67%
55% of 177 duels better than 71%
23% of 13 situations better than 15%
Nuke14
43% -
0.79 -
92.8 -
1.06-
57% of 87 duels -
33% of 3 situations -
Inferno8
13% -
0.70 -
80.5 -
0.89-
51% of 53 duels -
0% of 3 situations -
Cache4
75% -
0.80 -
83.0 -
1.16-
50% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How walakdeek plays

Across 173 matches walakdeek averages K/R 0.77, ADR 87.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 9 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 33 matches. In 77 of 173 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 132 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. walakdeek loses the most ELO on Mirage (−68 ELO, win rate 39%). Things go best on Anubis (+28 ELO, win rate 70%). Match no. 3 of the day goes best: 54% win rate, +28 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +445. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 87.4. Last 30 days: 25 matches, win rate 36%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.