w1was

SM
251 matches tracked 16 matches in 30 days
Last updated:

How does w1was play?

Rating 0.89 (from 43 matches) K/R 0.74 ADR 85.6 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 9
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 14% normal 0.90 to 1.09 35% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 54%+4 pp better than 79%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 16%+5 pp better than 76%
K/D 0.98−0.02 better than 36%
Pistol kills per match 3.2
Knife kills 7 in 251 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 58%
Rounds with 3K 4.4%+0.5 pp better than 69%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 33x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 5.2+0.9 better than 75%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 76%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +149
= Stayed the same
K/R at 0.75, ADR at 86.3, Headshots at 48%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 251 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
99 matches · 60% wins
In match 4 of the day −68 ELO
31 matches · 42% wins
Between 0:00 and 6:00 −24 ELO, win rate 45%
On Tuesdays −54 ELO, win rate 43%

w1was loses the most ELO on Dust 2: −68 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
60% better than 82%
0.77 better than 70%
87.4 better than 84%
0.96 better than 25%
56% of 524 duels better than 80%
33% of 51 situations better than 38%
Ancient54
59% better than 75%
0.80 better than 81%
92.2 better than 92%
0.95-
59% of 361 duels better than 88%
42% of 26 situations better than 59%
Anubis40
40% better than 19%
0.67 better than 19%
78.2 better than 37%
0.75-
51% of 186 duels better than 54%
19% of 27 situations better than 12%
Inferno22
45% better than 25%
0.72 better than 47%
85.2 better than 74%
0.80-
52% of 128 duels level
33% of 9 situations better than 37%
Cache14
29% -
0.64 -
75.4 -
0.53-
52% of 84 duels -
38% of 8 situations -
Mirage10
20% -
0.64 -
71.3 -
0.78-
34% of 47 duels -
17% of 6 situations -
Nuke9
56% -
0.73 -
85.7 -
0.98-
43% of 56 duels -
0% of 3 situations -
Vertigo3
33% -
0.83 -
96.5 -
1.00-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1was plays

Across 251 matches w1was averages K/R 0.74 and ADR 85.6; the rating across the 43 rated matches is 0.89. Biggest strength: Rounds with first kill at 13%. That is better than 86% of players on level 9. Most room to improve: Rating at 0.89. That is better than only 6% of players on level 9. On average 16.4 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 60% win rate in 99 matches. In 7 of 43 matches the rating was 1.10 or higher (16%), in 21 it was below 0.90. In 185 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 0.89. w1was loses the most ELO on Dust 2 (−68 ELO, win rate 60%). Things go best on Ancient (+184 ELO, win rate 59%). Improved over the last three months: ELO +149. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 86.3, Headshots at 48%. Last 30 days: 16 matches, win rate 44%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.