w1AYSET

Russia
41 matches tracked
ELO
2,467
Rank EU
#56,733
Last updated:

How does w1AYSET play?

K/R 0.64 ADR 71.0 from 41 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
MVPs per match 1.7−0.6 better than 2%

Utility and deaths

Strength
Nades, flashes and deaths
Rounds with a death 66%−5 pp better than 96%

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 82%
0.65 better than 12%
73.3 better than 15%
-
67% of 24 duels better than 99%
0% of 4 situations better than 1%
Dust 210
60% -
0.61 -
69.2 -
-
53% of 17 duels -
20% of 5 situations -
Ancient4
50% -
0.80 -
82.7 -
-
50% of 6 duels -
100% of 2 situations -
Anubis3
67% -
0.57 -
60.1 -
-
-
-
Inferno3
33% -
0.57 -
61.3 -
-
13% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1AYSET plays

Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 96% of players on level 10. Most room to improve: Damage per round (ADR) at 71.0. That is better than only 4% of players on level 10. On average 14.0 kills per match, 43% of them headshots. The strongest map is Mirage with a 61% win rate in 18 matches.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.