w00tyy

KY
142 matches tracked 26 matches in 30 days
Last updated:

How does w00tyy play?

Rating 0.98 (from 99 matches) K/R 0.72 ADR 78.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 50%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 13x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.7, Headshots −2 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
45 matches · 38% win rate
Between 6:00 and 12:00 −27 ELO, win rate 38%
On Tuesdays +23 ELO, win rate 39%

w00tyy loses the most ELO on Mirage: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
38% better than 13%
0.71 better than 39%
79.6 better than 49%
0.92 better than 17%
37% of 111 duels better than 3%
36% of 25 situations better than 46%
Dust 238
47% better than 37%
0.77 better than 72%
81.6 better than 60%
1.10 better than 78%
41% of 106 duels better than 8%
44% of 27 situations better than 68%
Ancient18
56% better than 67%
0.73 right on the average
76.0 better than 24%
1.01-
47% of 45 duels better than 27%
55% of 11 situations better than 86%
Inferno17
41% better than 16%
0.66 better than 22%
73.8 better than 23%
0.93-
46% of 46 duels better than 23%
45% of 11 situations better than 68%
Nuke12
50% -
0.70 -
77.6 -
0.94-
45% of 33 duels -
38% of 8 situations -
Anubis6
50% -
0.64 -
71.0 -
0.89-
39% of 28 duels -
33% of 3 situations -
Cache6
50% -
0.70 -
77.0 -
0.93-
37% of 27 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w00tyy plays

Across 142 matches w00tyy averages K/R 0.72 and ADR 78.3; the rating across the 99 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 9 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 34 of 99 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 99 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. w00tyy loses the most ELO on Mirage (−28 ELO, win rate 38%). Things go best on Dust 2 (+49 ELO, win rate 47%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, ADR −5.7, Headshots −2 pp. Last 30 days: 26 matches, win rate 38%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.