w00tyy
How does w00tyy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (51%).
Clutch
Strength47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average49% headshots and so right on the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: May 2026 with 83.0. Last 3 months: 76.5 (at the start 82.2). Slightly below the average (80.4).
Share of headshot kills
Best month: May 2026 with 54%. Last 3 months: 49% (at the start 51%). Right on the average (49%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 46% (at the start 42%). Well below the average (52%).
Best month: September 2026 with 2,007.
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
w00tyy loses the most ELO on Mirage: −28 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.96 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How w00tyy plays
Across 142 matches w00tyy averages K/R 0.72 and ADR 78.3; the rating across the 99 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 9 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 34 of 99 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 99 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. w00tyy loses the most ELO on Mirage (−28 ELO, win rate 38%). Things go best on Dust 2 (+49 ELO, win rate 47%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, ADR −5.7, Headshots −2 pp. Last 30 days: 26 matches, win rate 38%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.