vxl0

Poland
234 matches tracked 104 matches in 30 days
Last updated:

How does vxl0 play?

Rating 0.97 (from 138 matches) K/R 0.75 ADR 79.1 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46% on level 6
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 78%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+16 pp better than 99%
AWP share of kills 7%−4 pp better than 41%
K/D 0.96−0.02 better than 43%
Pistol kills per match 3.4
Knife kills 6 in 234 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+1.1 pp better than 77%
Rounds with 3K 4.1%+0.3 pp better than 66%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 27x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 17%
Utility damage per round 3.5−0.6 better than 41%
Enemies flashed per round 0.23−0.03 better than 42%
Rounds with a death 77%+4 pp better than 11%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 78.7, Headshots at 61%, Win rate at 48%, ELO at 1,353
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 234 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −117 ELO
40 matches · 43% wins
On Anubis −90 ELO
40 matches · 53% wins
On Tuesdays −37 ELO, win rate 41%

vxl0 loses the most ELO in match 1 of the day: −117 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 62%
0.76 better than 72%
80.9 better than 64%
0.92 better than 26%
51% of 295 duels better than 59%
21% of 29 situations better than 14%
Ancient41
49% better than 47%
0.80 better than 85%
86.3 better than 82%
1.12 better than 90%
50% of 238 duels better than 53%
28% of 36 situations better than 28%
Anubis40
53% better than 55%
0.78 better than 80%
82.8 better than 65%
1.04 better than 69%
53% of 186 duels better than 65%
28% of 18 situations better than 26%
Dust 239
33% better than 7%
0.65 better than 20%
66.5 better than 4%
0.83 better than 7%
41% of 165 duels better than 8%
37% of 27 situations level
Nuke35
57% better than 64%
0.73 better than 45%
76.1 better than 29%
0.94-
54% of 168 duels better than 73%
47% of 15 situations better than 72%
Inferno14
50% -
0.67 -
75.3 -
0.83-
45% of 64 duels -
63% of 8 situations -
Cache10
30% -
0.84 -
88.4 -
1.09-
59% of 71 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vxl0 plays

Across 234 matches vxl0 averages K/R 0.75 and ADR 79.1; the rating across the 138 rated matches is 0.97. Biggest strength: Headshot rate at 61%. That is better than 99% of players on level 6. Most room to improve: Rounds with a death at 77%. That is better than only 11% of players on level 6. On average 16.1 kills per match, 61% of them headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 46 of 138 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 180 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. vxl0 loses the most ELO in match 1 of the day (−117 ELO, win rate 43%). Things go best on Mirage (+49 ELO, win rate 53%). Unchanged in recent months: K/R at 0.74, ADR at 78.7, Headshots at 61%, Win rate at 48%, ELO at 1,353. Last 30 days: 104 matches, win rate 54%, ELO balance −64.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.