vulk

Portugal
On FACEIT since 2015 329 matches tracked 127 matches in 30 days
Last updated:

How does vulk play?

Rating 0.95 K/R 0.67 ADR 77.0 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.95−0.08 · Ø 1.03 better than 15%
Pistol kills per match 2.9
Knife kills 7 in 329 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 40x 4K, 8 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether vulk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 329 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −290 ELO
92 matches · 45% win rate
On Ancient −116 ELO
66 matches · 47% win rate
On Sundays +82 ELO, win rate 40%

vulk loses the most ELO on Mirage: −290 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.57 · Nuke

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
45% better than 23%
0.63 better than 6%
74.3 better than 17%
0.90 better than 9%
45% of 408 duels better than 15%
33% of 54 situations better than 35%
Dust 274
54% better than 56%
0.66 better than 12%
77.2 better than 26%
0.94 better than 14%
47% of 354 duels better than 23%
33% of 33 situations better than 36%
Ancient66
47% better than 31%
0.69 better than 22%
80.6 better than 42%
0.98 better than 30%
45% of 280 duels better than 16%
37% of 38 situations better than 48%
Inferno49
51% better than 33%
0.72 better than 31%
79.7 better than 26%
1.01 better than 26%
47% of 212 duels better than 13%
56% of 25 situations better than 88%
Nuke45
47% better than 24%
0.68 better than 21%
74.7 better than 20%
0.98 better than 32%
49% of 172 duels better than 30%
38% of 37 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How vulk plays

Across 329 matches vulk averages K/R 0.67, ADR 77.0 and a rating of 0.95. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 54% win rate in 74 matches. In 87 of 329 matches the rating was 1.10 or higher (26%), in 156 it was below 0.90. In 329 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: September 2026 at 1.00. vulk loses the most ELO on Mirage (−290 ELO, win rate 45%). Things go best on Dust 2 (+193 ELO, win rate 54%). Match no. 1 of the day goes best: 57% win rate, −182 ELO. Last 30 days: 127 matches, win rate 48%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.