vtubelle

KP
83 matches tracked 23 matches in 30 days
Last updated:

How does vtubelle play?

Rating 1.01 (from 33 matches) K/R 0.71 ADR 78.2 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 5%−6 pp better than 30%
K/D 0.97−0.07 better than 25%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 3x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 52%+17 pp better than 99%
Utility damage per round 7.1+3.0 better than 95%
Enemies flashed per round 0.75+0.45 better than 99%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +5.0, ELO +188
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −3 pp

Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −10 ELO, win rate 50%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
68% better than 95%
0.68 better than 20%
78.0 better than 34%
0.95-
53% of 72 duels better than 59%
33% of 6 situations better than 34%
Dust 217
53% better than 53%
0.66 better than 14%
73.4 better than 14%
1.07-
61% of 18 duels better than 92%
100% of 1 situations better than 99%
Ancient11
45% -
0.79 -
84.5 -
1.99-
100% of 3 duels -
100% of 1 situations -
Inferno9
67% -
0.78 -
83.1 -
1.09-
75% of 24 duels -
100% of 1 situations -
Overpass9
67% -
0.62 -
66.0 -
0.66-
40% of 10 duels -
-
Nuke7
71% -
0.85 -
89.5 -
1.03-
67% of 18 duels -
-
Cache3
0% -
0.74 -
81.0 -
0.94-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vtubelle plays

Across 83 matches vtubelle averages K/R 0.71 and ADR 78.2; the rating across the 33 rated matches is 1.01. Biggest strength: Utility with impact at 52%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 16.0 kills per match, 55% of them headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 12 of 33 matches the rating was 1.10 or higher (36%), in 13 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: March 2026 at 1.09. Things go best on Mirage (+16 ELO, win rate 68%). Improved over the last three months: K/R +0.04, ADR +5.0, ELO +188. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −3 pp. Last 30 days: 23 matches, win rate 57%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.