vrstapp

Ukraine
On FACEIT since 2021 249 matches tracked 104 matches in 30 days
Last updated:
Next update possible in 1m 3s

How does vrstapp play?

Rating 0.80 (from 125 matches) K/R 0.55 ADR 60.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 6% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 4%−7 pp better than 1%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 1%−10 pp better than 6%
K/D 0.83−0.20 better than 1%
Pistol kills per match 1.9
Knife kills 1 in 249 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.1%−5.2 pp better than 1%
Rounds with 3K 1.6%−2.5 pp better than 1%
MVPs per match 1.4−0.9 better than 1%
4Ks and aces 6x 4K, 0 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.59+0.29 better than 97%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp, ELO +365
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.0, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: June 2026 with 0.59. Last 3 months: 0.53 (at the start 0.58).

Patterns

From the last 249 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
52 matches · 54% wins
On Dust 2 −64 ELO
65 matches · 51% wins
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Mondays −50 ELO, win rate 53%

vrstapp loses the most ELO in match 2 of the day: −77 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
59% better than 72%
0.55 better than 1%
59.5 better than 1%
0.85 better than 2%
45% of 125 duels better than 16%
37% of 51 situations level
Mirage70
63% better than 86%
0.54 better than 1%
62.1 better than 1%
0.73 better than 1%
39% of 146 duels better than 3%
32% of 37 situations better than 30%
Dust 265
51% better than 45%
0.56 better than 1%
62.5 better than 1%
0.80 better than 1%
55% of 108 duels better than 70%
45% of 44 situations better than 71%
Anubis22
59% better than 73%
0.51 better than 1%
56.9 better than 1%
0.80 better than 1%
38% of 37 duels better than 2%
15% of 13 situations better than 7%
Inferno16
69% better than 91%
0.50 better than 1%
56.1 better than 1%
0.77-
40% of 20 duels better than 5%
13% of 8 situations better than 3%
Nuke6
83% -
0.65 -
73.4 -
0.78-
80% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vrstapp plays

Across 249 matches vrstapp averages K/R 0.55 and ADR 60.8; the rating across the 125 rated matches is 0.80. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Rating at 0.80. That is better than only 1% of players on level 10. On average 11.8 kills per match, 49% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 14 of 125 matches the rating was 1.10 or higher (11%), in 77 it was below 0.90. In 174 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.82. vrstapp loses the most ELO in match 2 of the day (−77 ELO, win rate 54%). Things go best on Ancient (+12 ELO, win rate 59%). Improved over the last three months: Headshots +7 pp, ELO +365. Got weaker: K/R −0.05, ADR −4.0, Win rate −5 pp. Last 30 days: 104 matches, win rate 57%, ELO balance −103.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.