vooltt_
How does vooltt_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.90. Last 3 months: 0.82 (at the start 0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21.
Damage per round (ADR)
Best month: September 2026 with 97.6. Last 3 months: 87.1 (at the start 77.1).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 55% (at the start 51%).
Matches won (win rate)
Best month: May 2026 with 67%. Last 3 months: 47% (at the start 41%).
Best month: August 2026 with 1,815.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
vooltt_ loses the most ELO in match 2 of the day: −28 ELO, 38% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Anubis
- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 41 · Inferno
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How vooltt_ plays
Across 119 matches vooltt_ averages K/R 0.78 and ADR 83.2; the rating across the 73 rated matches is 1.14. Biggest strength: Rounds with 3K at 5.7%. That is better than 96% of players on level 8. On average 17.5 kills per match, 54% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 38 of 73 matches the rating was 1.10 or higher (52%), in 19 it was below 0.90. In 73 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. vooltt_ loses the most ELO in match 2 of the day (−28 ELO, win rate 38%). Things go best on Dust 2 (+48 ELO, win rate 45%). Improved over the last three months: K/R +0.09, ADR +10.0, Headshots +4 pp, Win rate +6 pp. Last 30 days: 12 matches, win rate 33%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.