vlonemok

BY
171 matches tracked 30 matches in 30 days
Last updated:

How does vlonemok play?

Rating 1.05 K/R 0.73 ADR 80.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.07+0.05 · Ø 1.02 better than 67%
Pistol kills per match 3.3
Knife kills 7 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 69%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 6 aces in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +10.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.65). Slightly above the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −7 ELO
32 matches · 47% win rate
In match 2 of the day +14 ELO
39 matches · 41% win rate
On Sundays −12 ELO, win rate 44%

vlonemok loses the most ELO on Anubis: −7 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 65%
0.75 better than 57%
80.0 better than 46%
1.08 better than 68%
50% of 206 duels better than 44%
36% of 39 situations better than 44%
Mirage43
44% better than 24%
0.69 better than 28%
76.2 better than 28%
1.00 better than 42%
47% of 173 duels better than 28%
21% of 24 situations better than 11%
Anubis32
47% better than 31%
0.72 better than 44%
83.4 better than 67%
1.04 better than 56%
48% of 100 duels better than 32%
39% of 28 situations better than 54%
Ancient23
43% better than 21%
0.82 better than 83%
86.2 better than 75%
1.13 better than 82%
61% of 101 duels better than 92%
70% of 10 situations better than 98%
Nuke12
75% -
0.73 -
80.5 -
1.01-
42% of 62 duels -
57% of 7 situations -
Cache4
50% -
0.82 -
87.0 -
1.11-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vlonemok plays

Across 171 matches vlonemok averages K/R 0.73, ADR 80.6 and a rating of 1.05. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 74 of 171 matches the rating was 1.10 or higher (43%), in 63 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. vlonemok loses the most ELO on Anubis (−7 ELO, win rate 47%). Things go best on Dust 2 (+143 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +22 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +10.6. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −148. Last 30 days: 30 matches, win rate 60%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.