vitozk

Brazil
198 matches tracked 45 matches in 30 days
ELO ▼ 100
2,415
30-day peak: 2,562
Rank SA ▼ 167 places
#1,571
BR #1,033 in BR
30 days · prev. #1,404 · best #1,404
Last updated:

How does vitozk play?

Rating 1.04 (from 160 matches) K/R 0.74 ADR 78.9 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 23%+12 pp · Ø 11% better than 92%
K/D 1.07+0.05 · Ø 1.02 better than 63%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10, Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 79.8, ELO at 2,440
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −291 ELO
90 matches · 56% win rate
In match 1 of the day −224 ELO
67 matches · 46% win rate
Between 18:00 and 24:00 −138 ELO, win rate 44%
On Tuesdays −211 ELO, win rate 35%

vitozk loses the most ELO on Mirage: −291 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
56% better than 66%
0.75 better than 54%
78.6 better than 39%
1.04 better than 52%
52% of 328 duels better than 55%
55% of 55 situations better than 88%
Dust 245
51% better than 48%
0.73 better than 45%
79.9 better than 43%
1.04 right on the average
53% of 186 duels better than 59%
38% of 21 situations right on the average
Anubis25
48% better than 38%
0.77 better than 65%
81.1 better than 51%
1.07 better than 63%
49% of 113 duels better than 39%
36% of 14 situations better than 43%
Ancient18
56% better than 65%
0.74 better than 45%
77.1 better than 26%
0.99-
39% of 70 duels better than 4%
40% of 5 situations better than 57%
Nuke7
43% -
0.76 -
76.8 -
1.11-
53% of 36 duels -
100% of 5 situations -
Cache6
33% -
0.74 -
79.4 -
0.97-
54% of 28 duels -
50% of 2 situations -
Inferno5
40% -
0.69 -
78.6 -
0.95-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vitozk plays

Across 198 matches vitozk averages K/R 0.74 and ADR 78.9; the rating across the 160 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 63 of 160 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 111 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. vitozk loses the most ELO on Mirage (−291 ELO, win rate 56%). Things go best on Anubis (+19 ELO, win rate 48%). Match no. 2 of the day goes best: 59% win rate, +2 ELO. Improved over the last three months: Rating +0.10, Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.8, ELO at 2,440. Last 30 days: 45 matches, win rate 51%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.