visionario_

Denmark
277 matches tracked 49 matches in 30 days
ELO ▼ 161
2,071
30-day peak: 2,289
Rank SA ▼ 2,457 places
#5,125
DK #4,162 in DK
30 days · prev. #2,668 · best #2,668
Last updated:

How does visionario_ play?

Rating 1.05 (from 233 matches) K/R 0.74 ADR 78.9 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.08+0.05 · Ø 1.03 better than 71%
Pistol kills per match 3.2
Knife kills 14 in 277 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 21x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +104
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.05, Rating −0.14, ADR −4.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −161 ELO
94 matches · 50% win rate
On Anubis −41 ELO
28 matches · 32% win rate
On Mondays −57 ELO, win rate 40%

visionario_ loses the most ELO on Mirage: −161 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
50% better than 46%
0.73 better than 44%
78.1 better than 37%
1.04 better than 54%
48% of 287 duels better than 31%
37% of 78 situations better than 47%
Dust 286
56% better than 67%
0.76 better than 62%
81.7 better than 58%
1.10 better than 74%
56% of 374 duels better than 78%
39% of 61 situations better than 52%
Anubis28
32% better than 4%
0.65 better than 10%
69.7 better than 4%
0.92 better than 14%
44% of 106 duels better than 14%
42% of 26 situations better than 63%
Nuke26
50% better than 31%
0.78 better than 60%
80.7 better than 47%
1.09 better than 60%
58% of 90 duels better than 78%
41% of 22 situations better than 54%
Ancient20
45% better than 27%
0.81 better than 83%
82.6 better than 59%
0.94-
60% of 53 duels better than 89%
27% of 15 situations better than 22%
Inferno16
56% better than 56%
0.71 better than 38%
76.7 better than 30%
1.03 right on the average
54% of 52 duels better than 61%
40% of 10 situations better than 58%
Cache6
67% -
0.76 -
80.1 -
1.07-
48% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How visionario_ plays

Across 277 matches visionario_ averages K/R 0.74 and ADR 78.9; the rating across the 233 rated matches is 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 86 matches. In 94 of 233 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 187 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. visionario_ loses the most ELO on Mirage (−161 ELO, win rate 50%). Things go best on Dust 2 (+79 ELO, win rate 56%). Improved over the last three months: Win rate +3 pp, ELO +104. Got weaker: K/R −0.05, Rating −0.14, ADR −4.0. Unchanged in recent months: Headshots at 46%. Last 30 days: 49 matches, win rate 47%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.