visH-

Brazil
75 matches tracked 21 matches in 30 days
Last updated:

How does visH- play?

Rating 1.05 K/R 0.76 ADR 85.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 75 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 30%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.04+0.02 · Ø 1.02 better than 63%
Pistol kills per match 3.4
Knife kills 3 in 75 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 85%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 16x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether visH- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 38% win rate

visH- loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.89 · Dust 2
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% right on the average
0.78 better than 73%
89.6 better than 89%
1.05 better than 64%
47% of 129 duels better than 28%
40% of 5 situations better than 58%
Dust 215
60% better than 83%
0.75 better than 61%
86.0 better than 81%
1.11 better than 81%
44% of 73 duels better than 16%
45% of 11 situations better than 72%
Inferno13
46% -
0.76 -
82.1 -
1.06-
55% of 77 duels -
75% of 4 situations -
Nuke12
33% -
0.77 -
85.4 -
1.09-
48% of 85 duels -
57% of 7 situations -
Anubis7
29% -
0.78 -
89.8 -
1.04-
50% of 44 duels -
100% of 1 situations -
Ancient6
17% -
0.73 -
84.4 -
0.98-
44% of 43 duels -
40% of 5 situations -
Cache4
50% -
0.66 -
74.5 -
0.88-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How visH- plays

Across 75 matches visH- averages K/R 0.76, ADR 85.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Averages 16.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 30 of 75 matches the rating was 1.10 or higher (40%), in 23 it was below 0.90. In 65 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. visH- loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Last 30 days: 21 matches, win rate 43%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.