vintage2010

Ukraine
172 matches tracked
Last updated:

How does vintage2010 play?

Rating 1.01 K/R 0.72 ADR 80.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsEntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.1
Knife kills 3 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 59%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 22x 4K, 10 aces in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 4%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.17, Rating +0.26, ADR +14.9, Win rate +5 pp, ELO +225
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.76 (at the start 0.59). Slightly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
22 matches · 41% win rate
In match 1 of the day −52 ELO
49 matches · 39% win rate
Between 12:00 and 18:00 −55 ELO, win rate 48%
On Sundays +10 ELO, win rate 44%

vintage2010 loses the most ELO on Anubis: −74 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.52 · Ancient
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 65%
0.68 better than 26%
77.3 better than 35%
0.95 better than 30%
50% of 245 duels right on the average
29% of 24 situations better than 26%
Dust 242
52% better than 57%
0.74 better than 60%
82.5 better than 65%
1.01 better than 53%
52% of 201 duels better than 59%
45% of 22 situations better than 76%
Anubis22
41% better than 19%
0.74 better than 58%
82.5 better than 65%
1.08 better than 77%
56% of 108 duels better than 81%
38% of 8 situations right on the average
Ancient21
76% better than 99%
0.82 better than 87%
85.6 better than 73%
1.14 better than 90%
57% of 100 duels better than 84%
42% of 12 situations better than 63%
Inferno16
44% better than 24%
0.66 better than 23%
73.3 better than 22%
0.92 better than 23%
51% of 84 duels right on the average
14% of 7 situations better than 10%
Nuke16
56% right on the average
0.67 better than 16%
74.7 better than 21%
0.96 better than 24%
56% of 71 duels better than 70%
27% of 11 situations better than 27%
Cache5
60% -
0.81 -
82.9 -
1.08-
65% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vintage2010 plays

Across 172 matches vintage2010 averages K/R 0.72, ADR 80.0 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Ancient with a 76% win rate in 21 matches. In 59 of 172 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 110 matches with detailed stats: 22 4Ks and 10 aces. Best month by rating: September 2026 at 1.17. vintage2010 loses the most ELO on Anubis (−74 ELO, win rate 41%). Things go best on Ancient (+53 ELO, win rate 76%). Match no. 3 of the day goes best: 66% win rate, +36 ELO. Improved over the last three months: K/R +0.17, Rating +0.26, ADR +14.9, Win rate +5 pp, ELO +225. Got weaker: Headshots −5 pp. Last 30 days: 5 matches, win rate 60%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.