vileawp

Ukraine
93 matches tracked 33 matches in 30 days
Last updated:

How does vileawp play?

Rating 0.96 K/R 0.70 ADR 76.4 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 28%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 31%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 8x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether vileawp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −20 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 −31 ELO, win rate 48%

vileawp loses the most ELO from match 5 of the day: −20 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 2.17 · Anubis

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
67% better than 95%
0.72 right on the average
78.0 better than 43%
1.04 better than 66%
50% of 123 duels right on the average
39% of 18 situations better than 56%
Mirage20
40% better than 15%
0.66 better than 21%
72.9 better than 19%
0.89 better than 15%
40% of 96 duels better than 7%
44% of 9 situations better than 69%
Anubis12
50% -
0.70 -
75.1 -
0.97-
43% of 35 duels -
80% of 5 situations -
Inferno10
40% -
0.64 -
72.6 -
0.89-
36% of 44 duels -
40% of 5 situations -
Ancient9
67% -
0.66 -
79.5 -
0.87-
45% of 31 duels -
40% of 5 situations -
Cache5
60% -
0.66 -
71.7 -
0.94-
39% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vileawp plays

Across 92 matches vileawp averages K/R 0.70, ADR 76.4 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 13% of level 7 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 31 of 92 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. vileawp loses the most ELO from match 5 of the day (−20 ELO, win rate 44%). Things go best on Dust 2 (+62 ELO, win rate 67%). Last 30 days: 33 matches, win rate 61%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.