vilczek139

Poland
84 matches tracked
Last updated:

How does vilczek139 play?

Rating 0.98 (from 63 matches) K/R 0.70 ADR 77.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 27% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 25%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 9x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.70, ADR at 78.1, Headshots at 55%, ELO at 1,812
▼ Got worse
Rating −0.20

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.15 · Anubis
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
42% better than 21%
0.71 better than 42%
77.8 better than 39%
0.96-
46% of 68 duels better than 27%
50% of 2 situations better than 81%
Inferno18
44% better than 23%
0.65 better than 16%
73.5 better than 17%
0.87-
34% of 70 duels better than 1%
30% of 10 situations better than 34%
Anubis16
63% better than 84%
0.77 better than 71%
79.6 better than 46%
1.11-
59% of 56 duels better than 90%
50% of 8 situations better than 78%
Ancient11
36% -
0.76 -
83.6 -
1.02-
57% of 51 duels -
60% of 5 situations -
Cache11
64% -
0.72 -
83.3 -
1.02-
58% of 55 duels -
50% of 10 situations -
Nuke4
50% -
0.52 -
66.6 -
0.74-
40% of 20 duels -
0% of 1 situations -
Overpass3
67% -
0.58 -
60.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vilczek139 plays

Across 84 matches vilczek139 averages K/R 0.70 and ADR 77.5; the rating across the 63 rated matches is 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Averages 15.5 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 25 of 63 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best in match 2 of the day (−46 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −46 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: Rating −0.20. Unchanged in recent months: K/R at 0.70, ADR at 78.1, Headshots at 55%, ELO at 1,812. Last 30 days: 4 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.