vieIIeicht

Austria
172 matches tracked 61 matches in 30 days
Last updated:

How does vieIIeicht play?

Rating 1.03 K/R 0.73 ADR 78.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 3.0
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 70%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.0, Win rate +5 pp, ELO +127
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −164 ELO
32 matches · 41% win rate
On Mirage −90 ELO
52 matches · 44% win rate
Between 12:00 and 18:00 −215 ELO, win rate 40%
On Fridays −31 ELO, win rate 41%

vieIIeicht loses the most ELO from match 5 of the day: −164 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 25%
0.73 right on the average
77.8 better than 37%
1.02 right on the average
58% of 251 duels better than 87%
27% of 48 situations better than 20%
Dust 249
47% better than 36%
0.77 better than 72%
80.6 better than 55%
1.08 better than 74%
52% of 203 duels better than 60%
38% of 55 situations right on the average
Anubis28
57% better than 69%
0.69 better than 27%
76.4 better than 28%
0.99 better than 37%
49% of 137 duels better than 36%
42% of 19 situations better than 60%
Inferno17
41% better than 14%
0.68 better than 28%
76.7 better than 32%
0.94 better than 22%
43% of 70 duels better than 10%
9% of 22 situations better than 4%
Cache15
53% -
0.75 -
79.0 -
1.10-
41% of 63 duels -
11% of 9 situations -
Ancient11
45% -
0.74 -
83.7 -
1.04-
53% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vieIIeicht plays

Across 172 matches vieIIeicht averages K/R 0.73, ADR 78.8 and a rating of 1.03. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 67 of 172 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 133 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. vieIIeicht loses the most ELO from match 5 of the day (−164 ELO, win rate 41%). Things go best in match 1 of the day (+170 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, −26 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.0, Win rate +5 pp, ELO +127. Got weaker: Headshots −5 pp. Last 30 days: 61 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.