vibrantcs

USA
140 matches tracked 30 matches in 30 days
Last updated:

How does vibrantcs play?

Rating 0.97 (from 120 matches) K/R 0.70 ADR 76.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 2.6
Knife kills 5 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 13%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.69, ADR at 75.9, ELO at 1,463
▼ Got worse
Rating −0.07, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +29 ELO
23 matches · 35% win rate
On Saturdays −17 ELO, win rate 32%

vibrantcs loses the most ELO in match 3 of the day: +29 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 52%
0.72 right on the average
80.3 better than 56%
1.01 better than 55%
56% of 226 duels better than 83%
21% of 19 situations better than 12%
Mirage39
49% better than 44%
0.70 better than 39%
73.8 better than 23%
0.97 better than 40%
57% of 142 duels better than 85%
29% of 14 situations better than 25%
Anubis16
38% better than 14%
0.69 better than 38%
73.4 better than 21%
0.97 better than 43%
53% of 66 duels better than 66%
33% of 6 situations better than 38%
Ancient14
21% -
0.72 -
77.2 -
0.96-
38% of 48 duels -
29% of 7 situations -
Inferno14
36% -
0.66 -
74.1 -
0.91-
55% of 64 duels -
50% of 2 situations -
Cache6
50% -
0.68 -
78.0 -
0.91-
40% of 25 duels -
100% of 2 situations -
Nuke6
50% -
0.68 -
68.4 -
0.95-
65% of 20 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vibrantcs plays

Across 140 matches vibrantcs averages K/R 0.70 and ADR 76.2; the rating across the 120 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 51% win rate in 45 matches. In 39 of 120 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. vibrantcs loses the most ELO in match 3 of the day (+29 ELO, win rate 35%). Things go best on Dust 2 (+60 ELO, win rate 51%). Improved over the last three months: Win rate +9 pp. Got weaker: Rating −0.07, Headshots −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.9, ELO at 1,463. Last 30 days: 30 matches, win rate 47%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.