vflashxz

IN
164 matches tracked 47 matches in 30 days
Last updated:

How does vflashxz play?

Rating 1.04 (from 69 matches) K/R 0.73 ADR 80.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 12%+1 pp better than 64%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 35x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.16−0.14 better than 14%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 164 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −33 ELO
33 matches · 45% wins
On Anubis −32 ELO
28 matches · 50% wins
On Tuesdays −85 ELO, win rate 29%

vflashxz loses the most ELO on Ancient: −33 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
67% better than 93%
0.82 better than 82%
85.7 better than 73%
1.26 better than 97%
59% of 206 duels better than 88%
35% of 26 situations better than 40%
Ancient33
45% better than 23%
0.76 better than 58%
83.7 better than 62%
1.05 better than 56%
53% of 104 duels better than 61%
28% of 25 situations better than 27%
Anubis28
50% better than 42%
0.70 better than 28%
79.1 better than 40%
0.98-
47% of 118 duels better than 24%
31% of 16 situations better than 34%
Dust 223
35% better than 5%
0.69 better than 26%
77.4 better than 32%
0.80-
54% of 91 duels better than 65%
50% of 14 situations better than 80%
Nuke21
52% better than 35%
0.73 better than 31%
82.5 better than 51%
1.03-
55% of 87 duels better than 59%
53% of 15 situations better than 79%
Inferno14
50% -
0.57 -
61.9 -
0.83-
48% of 52 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vflashxz plays

Across 164 matches vflashxz averages K/R 0.73 and ADR 80.2; the rating across the 69 rated matches is 1.04. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 10. On average 16.0 kills per match, 46% of them headshots. The strongest map is Mirage with a 67% win rate in 42 matches. In 27 of 69 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 164 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. vflashxz loses the most ELO on Ancient (−33 ELO, win rate 45%). Things go best on Mirage (+110 ELO, win rate 67%). Last 30 days: 47 matches, win rate 51%, ELO balance +104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.