vexaliica

RS
40 matches tracked 21 matches in 30 days
Last updated:

How does vexaliica play?

Rating 1.09 K/R 0.79 ADR 82.0 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 3.0
Knife kills 4 in 40 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 95%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Patterns

Soon this shows where vexaliica loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
57% -
0.77 -
81.6 -
1.09-
60% of 60 duels -
40% of 10 situations -
Mirage12
50% -
0.94 -
92.1 -
1.26-
60% of 72 duels -
45% of 11 situations -
Anubis5
20% -
0.66 -
67.1 -
0.93-
54% of 37 duels -
0% of 3 situations -
Inferno5
60% -
0.79 -
87.0 -
1.04-
61% of 49 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vexaliica plays

Across 40 matches vexaliica averages K/R 0.79, ADR 82.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 19.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 15 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 21 matches, win rate 57%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.