vaykord

TJ
63 matches tracked 21 matches in 30 days
Last updated:

How does vaykord play?

Rating 1.23 (from 43 matches) K/R 0.85 ADR 87.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 43 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5.0 pp better than 98%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 35%+24 pp better than 98%
K/D 1.19+0.16 better than 89%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.0 pp better than 95%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 21x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.87
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.43 · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
71% better than 97%
0.92 better than 97%
96.4 better than 96%
1.34–
63% of 129 duels better than 94%
20% of 5 situations better than 10%
Mirage15
53% better than 54%
0.82 better than 82%
86.3 better than 76%
1.16–
62% of 82 duels better than 95%
40% of 10 situations better than 56%
Anubis12
33% –
0.87 –
86.8 –
1.24–
46% of 67 duels –
38% of 8 situations –
Ancient8
63% –
0.72 –
75.0 –
1.05–
62% of 34 duels –
25% of 4 situations –
Nuke6
33% –
0.74 –
79.1 –
1.18–
59% of 44 duels –
33% of 6 situations –
Cache3
67% –
0.97 –
101.3 –
1.47–
55% of 11 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How vaykord plays

Across 63 matches vaykord averages K/R 0.85 and ADR 87.8; the rating across the 43 rated matches is 1.23. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 19.1 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 29 of 43 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 63 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. Last 30 days: 21 matches, win rate 57%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.