vaybick

Russia
124 matches tracked 22 matches in 30 days
Last updated:

How does vaybick play?

Rating 0.95 K/R 0.66 ADR 73.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 30%
AWP share of kills 12%+2 pp · Ø 10% better than 66%
K/D 0.97−0.04 · Ø 1.01 better than 37%
Pistol kills per match 2.4
Knife kills 6 in 124 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 15%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 11x 4K, 0 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +75
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 73.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months unchanged at 0.66. Clearly below the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
39 matches · 51% win rate
In match 1 of the day −15 ELO
37 matches · 35% win rate
On Fridays −26 ELO, win rate 43%

vaybick loses the most ELO on Dust 2: −55 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 55%
0.64 better than 11%
71.7 better than 10%
0.96 better than 31%
48% of 139 duels better than 36%
34% of 32 situations better than 45%
Mirage33
48% better than 40%
0.68 better than 25%
72.5 better than 14%
0.98 better than 38%
50% of 139 duels better than 46%
38% of 29 situations right on the average
Ancient15
60% better than 79%
0.66 better than 20%
74.1 better than 20%
0.94 better than 31%
41% of 59 duels better than 6%
46% of 13 situations better than 71%
Anubis15
33% better than 7%
0.63 better than 9%
76.3 better than 29%
0.87 better than 10%
51% of 57 duels right on the average
25% of 12 situations better than 20%
Inferno9
44% -
0.69 -
76.5 -
1.01-
58% of 33 duels -
33% of 9 situations -
Nuke9
33% -
0.68 -
74.4 -
0.94-
48% of 25 duels -
50% of 4 situations -
Cache4
50% -
0.62 -
62.5 -
0.88-
45% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vaybick plays

Across 124 matches vaybick averages K/R 0.66, ADR 73.0 and a rating of 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: Damage per round (ADR) at 73.0, better than only 12% of level 8 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 42 of 124 matches the rating was 1.10 or higher (34%), in 56 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. vaybick loses the most ELO on Dust 2 (−55 ELO, win rate 51%). Things go best on Mirage (+25 ELO, win rate 48%). From match no. 5 of the day on, things go best: 54% win rate. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +75. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 73.6. Last 30 days: 22 matches, win rate 50%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.