vaxizes

JP
42 matches tracked 42 matches in 30 days
Last updated:

How does vaxizes play?

Rating 1.09 K/R 0.77 ADR 83.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 9
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 7%−4 pp better than 41%
K/D 1.10+0.10 better than 81%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.6 pp better than 84%
Rounds with 3K 4.4%+0.5 pp better than 69%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 10x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.21−0.07 better than 32%
Rounds with a death 70%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 42 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
81% better than 99%
0.74 better than 55%
80.4 better than 52%
1.08 better than 71%
46% of 61 duels better than 24%
56% of 9 situations better than 90%
Dust 212
50% –
0.82 –
90.0 –
1.19–
60% of 52 duels –
50% of 6 situations –
Anubis8
75% –
0.72 –
84.9 –
0.97–
51% of 41 duels –
0% of 2 situations –
Ancient3
33% –
0.81 –
78.8 –
1.07–
67% of 12 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How vaxizes plays

Across 42 matches vaxizes averages K/R 0.77, ADR 83.9 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 9. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 9. On average 16.8 kills per match, 51% of them headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 23 of 42 matches the rating was 1.10 or higher (55%), in 12 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.22. Last 30 days: 42 matches, win rate 67%, ELO balance +77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.