vanda_

AU
On FACEIT since 2016 287 matches tracked 113 matches in 30 days
ELO ▲ 3
2,392
30-day peak: 2,439
Rank OCE ▲ 128 places
#363
#216 in AU
30 days · before #491 · best #359
Last updated:

How does vanda_ play?

Rating 1.14 (from 191 matches) K/R 0.80 ADR 86.7 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 7%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.9 from the last 264
Knife kills 6 in 264 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 53x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +5.7, Headshots +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −134

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.77).

Patterns

From the last 264 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −63 ELO
27 matches · 41% wins
On Ancient −36 ELO
63 matches · 46% wins
On Saturdays −22 ELO, win rate 41%

vanda_ loses the most ELO in match 4 of the day: −63 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 3.13 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
56% better than 67%
0.80 better than 75%
86.1 better than 75%
1.14 better than 80%
46% of 451 duels better than 20%
42% of 38 situations better than 61%
Ancient63
46% better than 27%
0.86 better than 92%
92.0 better than 92%
1.16 better than 86%
55% of 316 duels better than 68%
39% of 28 situations better than 52%
Anubis40
50% better than 39%
0.76 better than 58%
84.4 better than 69%
1.07 better than 59%
48% of 145 duels better than 28%
67% of 12 situations better than 97%
Dust 234
53% better than 53%
0.80 better than 76%
85.0 better than 70%
1.21 better than 91%
50% of 125 duels better than 41%
47% of 15 situations better than 77%
Cache14
50% -
0.78 -
84.7 -
1.10-
45% of 67 duels -
25% of 4 situations -
Inferno9
33% -
0.77 -
84.2 -
1.07-
48% of 65 duels -
14% of 7 situations -
Nuke5
20% -
0.88 -
90.2 -
1.31-
54% of 28 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vanda_ plays

Across 287 matches vanda_ averages K/R 0.80 and ADR 86.7; the rating across the 191 rated matches is 1.14. Biggest strength: Rounds with 3K at 5.7%. That is better than 93% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.6 kills per match, 51% of them headshots. The strongest map is Mirage with a 56% win rate in 96 matches. In 99 of 191 matches the rating was 1.10 or higher (52%), in 56 it was below 0.90. In 190 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. vanda_ loses the most ELO in match 4 of the day (−63 ELO, win rate 41%). Things go best on Mirage (+81 ELO, win rate 56%). Improved over the last three months: K/R +0.06, ADR +5.7, Headshots +13 pp. Got weaker: Win rate −5 pp, ELO −134. Last 30 days: 113 matches, win rate 48%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.