vRex

Turkey
159 matches tracked 40 matches in 30 days
Last updated:

How does vRex play?

Rating 1.08 (from 138 matches) K/R 0.78 ADR 86.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 60%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.09+0.07 · Ø 1.02 better than 80%
Pistol kills per match 2.4
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 13x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +172
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.13, Rating −0.23, ADR −10.8, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.73 (at the start 0.86). Right on the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −32 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.94 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
58% better than 78%
0.76 better than 70%
83.2 better than 70%
1.07 better than 71%
50% of 244 duels right on the average
40% of 30 situations better than 56%
Inferno37
43% better than 21%
0.84 better than 88%
91.5 better than 90%
1.14 better than 81%
55% of 149 duels better than 65%
27% of 15 situations better than 28%
Anubis24
42% better than 24%
0.79 better than 78%
89.5 better than 90%
1.16 better than 91%
53% of 114 duels better than 64%
33% of 15 situations better than 38%
Ancient23
30% better than 4%
0.77 better than 71%
86.6 better than 81%
0.98 better than 37%
55% of 128 duels better than 74%
36% of 14 situations better than 44%
Nuke5
20% -
0.80 -
89.1 -
1.10-
64% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vRex plays

Across 159 matches vRex averages K/R 0.78 and ADR 86.5; the rating across the 138 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 86.5, better than 86% of level 9 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 59 of 138 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.25. Things go best on Dust 2 (+80 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, +27 ELO. Improved over the last three months: ELO +172. Got weaker: K/R −0.13, Rating −0.23, ADR −10.8, Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 40 matches, win rate 50%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.