v7kk

JP
270 matches tracked 143 matches in 30 days
Last updated:

How does v7kk play?

Rating 1.04 K/R 0.74 ADR 81.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 57%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.5
Knife kills 7 in 270 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 42x 4K, 2 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 79%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 21%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether v7kk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 270 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
48 matches · 44% win rate
In match 1 of the day −86 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −35 ELO, win rate 46%
On Wednesdays −86 ELO, win rate 38%

v7kk loses the most ELO on Anubis: −91 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Anubis
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
52% better than 44%
0.72 better than 32%
80.3 better than 40%
1.02 better than 37%
52% of 295 duels right on the average
34% of 53 situations better than 36%
Ancient54
50% better than 38%
0.76 right on the average
86.1 better than 68%
1.04 better than 46%
54% of 240 duels better than 60%
21% of 43 situations better than 13%
Dust 253
55% better than 57%
0.71 better than 30%
76.8 better than 25%
1.02 better than 36%
52% of 164 duels right on the average
31% of 29 situations better than 30%
Anubis48
44% better than 19%
0.76 better than 55%
85.2 better than 69%
1.08 better than 59%
45% of 162 duels better than 14%
50% of 32 situations better than 76%
Inferno16
56% better than 44%
0.80 better than 58%
84.3 better than 49%
1.13 better than 54%
60% of 68 duels better than 75%
64% of 11 situations better than 92%
Nuke15
53% better than 40%
0.65 better than 7%
71.6 better than 6%
0.95 better than 12%
62% of 47 duels better than 89%
57% of 7 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How v7kk plays

Across 270 matches v7kk averages K/R 0.74, ADR 81.5 and a rating of 1.04. Biggest strength: Utility damage per round at 5.0, better than 79% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 97 of 270 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 270 matches with detailed stats: 42 4Ks and 2 aces. v7kk loses the most ELO on Anubis (−91 ELO, win rate 44%). Things go best on Mirage (+242 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +25 ELO. Last 30 days: 143 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.