v4ngh

CA
119 matches tracked 41 matches in 30 days
Last updated:

How does v4ngh play?

Rating 0.98 K/R 0.71 ADR 77.2 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 55%+6 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 68%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 55%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 85%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.97+0.03 · Ø 0.94 better than 66%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so well above the average (3.5%).

2K rounds 13.8%+1.3 pp · Ø 12.5% better than 81%
3K rounds 4.5%+1.0 pp · Ø 3.5% better than 88%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 13x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−5 pp · Ø 35% better than 26%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 18%
Enemies flashed per round 0.13−0.10 · Ø 0.23 better than 22%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.17, Rating +0.23, ADR +14.4
= Stayed the same
Headshots at 49%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.59). Clearly above the average (0.69).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
39 matches · 59% win rate
On Anubis −25 ELO
25 matches · 48% win rate
On Thursdays −26 ELO, win rate 35%

v4ngh loses the most ELO on Mirage: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 85%
0.71 better than 57%
75.5 better than 40%
1.00 better than 64%
49% of 144 duels right on the average
32% of 28 situations better than 37%
Dust 234
53% better than 64%
0.72 better than 63%
79.2 better than 61%
1.00 better than 66%
53% of 143 duels better than 72%
41% of 22 situations better than 65%
Anubis25
48% better than 48%
0.74 better than 70%
79.5 better than 59%
1.01 better than 68%
56% of 104 duels better than 86%
40% of 10 situations better than 56%
Ancient12
67% -
0.65 -
75.2 -
0.88-
46% of 50 duels -
40% of 5 situations -
Nuke6
50% -
0.62 -
70.0 -
0.84-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v4ngh plays

Across 119 matches v4ngh averages K/R 0.71, ADR 77.2 and a rating of 0.98. Biggest strength: Opening duels won at 55%, better than 93% of level 4 players. Most room to improve: Utility damage per round at 2.3, better than only 18% of level 4 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 42 of 119 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 83 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. v4ngh loses the most ELO on Mirage (−30 ELO, win rate 59%). Things go best on Dust 2 (+67 ELO, win rate 53%). From match no. 5 of the day on, things go best: 63% win rate, +11 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +14.4. Unchanged in recent months: Headshots at 49%, Win rate at 54%. Last 30 days: 41 matches, win rate 51%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.