v1prexx

USA
163 matches tracked 23 matches in 30 days
Last updated:

How does v1prexx play?

Rating 0.98 K/R 0.72 ADR 79.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 44%−4 pp · Ø 48% better than 32%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 2.7
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 74%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 32x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 3%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.15, Rating +0.23, ADR +14.3, Headshots +5 pp, Win rate +6 pp, ELO +362
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.59). Just above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
25 matches · 60% win rate
On Mirage −52 ELO
43 matches · 51% win rate
On Thursdays ±0 ELO, win rate 18%

v1prexx loses the most ELO on Anubis: −104 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
33% better than 6%
0.67 better than 21%
75.2 better than 23%
0.90 better than 13%
44% of 275 duels better than 16%
31% of 29 situations better than 30%
Mirage43
51% better than 52%
0.74 better than 59%
81.9 better than 65%
1.00 right on the average
55% of 226 duels better than 77%
33% of 21 situations better than 38%
Anubis25
60% better than 79%
0.71 better than 38%
76.1 better than 25%
1.01 better than 47%
50% of 139 duels better than 43%
60% of 15 situations better than 92%
Ancient22
32% better than 4%
0.79 better than 79%
84.8 better than 73%
1.06 better than 71%
43% of 122 duels better than 12%
33% of 9 situations better than 43%
Inferno9
56% -
0.79 -
84.0 -
1.08-
48% of 44 duels -
20% of 5 situations -
Nuke7
29% -
0.70 -
76.7 -
0.94-
41% of 27 duels -
40% of 5 situations -
Cache5
60% -
0.71 -
84.4 -
0.93-
52% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1prexx plays

Across 163 matches v1prexx averages K/R 0.72, ADR 79.3 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 8 players. Averages 15.9 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 56 of 163 matches the rating was 1.10 or higher (34%), in 72 it was below 0.90. In 125 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. v1prexx loses the most ELO on Anubis (−104 ELO, win rate 60%). Things go best in match 1 of the day (−86 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, −86 ELO. Improved over the last three months: K/R +0.15, Rating +0.23, ADR +14.3, Headshots +5 pp, Win rate +6 pp, ELO +362. Last 30 days: 23 matches, win rate 48%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.