v17_

Russia
71 matches tracked
Last updated:

How does v17_ play?

Rating 0.96 (from 29 matches) K/R 0.74 ADR 79.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 31% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 13%+2 pp better than 67%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.5
Knife kills 1 in 71 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 7x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −5.6, Headshots −6 pp, Win rate −18 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.82).

Patterns

From the last 71 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −24 ELO
25 matches · 56% wins

v17_ loses the most ELO on Mirage: −24 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.62 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
66% better than 91%
0.79 better than 73%
82.2 better than 58%
1.03-
62% of 113 duels better than 93%
35% of 20 situations better than 41%
Mirage25
56% better than 65%
0.68 better than 22%
74.1 better than 18%
0.90-
52% of 67 duels level
38% of 16 situations level
Ancient11
73% -
0.69 -
78.4 -
0.91-
58% of 59 duels -
50% of 2 situations -
Nuke5
40% -
0.90 -
86.2 -
0.80-
52% of 21 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v17_ plays

Across 71 matches v17_ averages K/R 0.74 and ADR 79.1; the rating across the 29 rated matches is 0.96. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 16.7 kills per match, 46% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 9 of 29 matches the rating was 1.10 or higher (31%), in 14 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. v17_ loses the most ELO on Mirage (−24 ELO, win rate 56%). Things go best on Dust 2 (+39 ELO, win rate 66%). Got weaker: K/R −0.11, ADR −5.6, Headshots −6 pp, Win rate −18 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.