uwap21

Poland
94 matches tracked
Last updated:

How does uwap21 play?

Rating 1.24 K/R 0.89 ADR 97.8 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 94 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+8 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.23+0.23 · Ø 1.00 better than 93%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 16.7%+3.6 pp · Ø 13.1% better than 97%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 97%
MVPs per match 3.2+1.0 · Ø 2.2 better than 98%
4Ks and aces 27x 4K, 4 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +9.3, ELO +352
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.94 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
26 matches · 38% win rate
In match 2 of the day +25 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +55 ELO, win rate 44%

uwap21 loses the most ELO on Mirage: −8 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.63 · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
38% better than 8%
0.90 better than 96%
101.7 better than 99%
1.26 better than 96%
61% of 166 duels better than 94%
18% of 11 situations better than 6%
Dust 225
40% better than 14%
0.92 better than 97%
101.2 better than 99%
1.27 better than 96%
55% of 130 duels better than 70%
27% of 11 situations better than 19%
Anubis13
77% -
0.95 -
94.6 -
1.39-
52% of 61 duels -
33% of 12 situations -
Ancient12
67% -
0.93 -
100.7 -
1.29-
58% of 59 duels -
22% of 9 situations -
Inferno7
29% -
0.81 -
93.7 -
1.07-
60% of 42 duels -
43% of 7 situations -
Nuke6
67% -
0.72 -
86.1 -
1.03-
37% of 35 duels -
100% of 1 situations -
Cache5
40% -
0.73 -
79.7 -
0.98-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uwap21 plays

Across 94 matches uwap21 averages K/R 0.89, ADR 97.8 and a rating of 1.24. Biggest strength: Damage per round (ADR) at 97.8, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 52% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 54 of 94 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 49 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.34. uwap21 loses the most ELO on Mirage (−8 ELO, win rate 38%). Things go best in match 1 of the day (+71 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +24 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +9.3, ELO +352. Got weaker: Headshots −6 pp, Win rate −15 pp. Last 30 days: 2 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.