uw8m8

Sweden
140 matches tracked
Last updated:

How does uw8m8 play?

Rating 1.02 (from 25 matches) K/R 0.72 ADR 80.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 36% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 7%−4 pp better than 41%
K/D 0.94−0.09 better than 16%
Pistol kills per match 2.8
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 12x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +5 pp
= Stayed the same
K/R at 0.74, ADR at 81.3, ELO at 2,458
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −181 ELO
48 matches · 38% wins
On Dust 2 −49 ELO
41 matches · 56% wins
Between 12:00 and 18:00 −120 ELO, win rate 41%
On Wednesdays −268 ELO, win rate 32%

uw8m8 loses the most ELO on Mirage: −181 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
38% better than 8%
0.70 better than 30%
76.3 better than 26%
0.93-
50% of 294 duels better than 41%
27% of 26 situations better than 18%
Dust 241
56% better than 64%
0.74 level
84.0 better than 68%
1.12-
53% of 233 duels better than 60%
32% of 19 situations better than 32%
Anubis23
61% better than 79%
0.71 better than 33%
79.6 better than 42%
1.03-
51% of 120 duels level
56% of 9 situations better than 86%
Inferno10
30% -
0.75 -
85.1 -
-
50% of 70 duels -
-
Nuke7
29% -
0.67 -
73.0 -
1.03-
38% of 29 duels -
0% of 1 situations -
Cache6
83% -
0.88 -
89.9 -
1.40-
61% of 28 duels -
50% of 2 situations -
Ancient5
80% -
0.70 -
74.2 -
0.94-
41% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uw8m8 plays

Across 140 matches uw8m8 averages K/R 0.72 and ADR 80.0; the rating across the 25 rated matches is 1.02. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 27%. That is better than only 5% of players on level 10. On average 16.7 kills per match, 61% of them headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 9 of 25 matches the rating was 1.10 or higher (36%), in 7 it was below 0.90. In 40 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. uw8m8 loses the most ELO on Mirage (−181 ELO, win rate 38%). Things go best on Anubis (+2 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.3, ELO at 2,458. Last 30 days: 7 matches, win rate 14%, ELO balance −180.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.